Harper Blaine’s introduction to the Grey places her in the path of monsters and ghosts. She’ll have to learn fast if she’s to solve her case and stay alive.
Harper was slogging along as a small-time P.I. when a routine case blew up into a savage assault that left her dead. For two minutes, to be precise.
When Harper comes to in the hospital, she begins to feel a bit ...strange. She sees things that can only be described as weird-shapes emerging from a gray mist, the snarling teeth of ghostly beasts, and the boiling colors of magic.
But Harper's not crazy. Her "death" has made her a Greywalker - able to move between our world and the mysterious, cross-over zone where things that go bump in the night exist. And her new gift (or curse) is about to drag her into that world of vampires and ghosts, magic and witches, necromancers and sinister artifacts. Whether she likes it or not.
A college psychology experiment may have created a very real ghost. When the mind games lead to murder most gruesome that’s just the beginning....
In the days leading up to Halloween, Harper's been hired by a university research group that is attempting to create an artificial poltergeist. The head researcher suspects someone is faking the phenomena, but Harper's investigation reveals something else entirely - they've succeeded.
And when one of the group's members is killed in a brutal and inexplicable fashion, Harper must determine whether the killer is the ghost itself, or someone all too human.
The dead are piling up in Seattle during the coldest winter on record, but some of them won’t stay down and it’s not the cold that’s killing them...
In the cold of winter, Pioneer Square's homeless are being butchered, and zombies have been seen roaming the streets of the underground city buried beneath modern Seattle. Greywalker Harper Blaine is asked to investigate by her friend Quinton, who fears he may be implicated in the deaths. They soon discover that someone has unleashed a monster of ancient legend- and Harper must deal with both the living and the dead to find the creature and put a stop to it...unless it stops her first.
A phone call from a dead boyfriend sets Harper Blaine on a dangerous and ghost-strewn path into her own past....
For Harper, her own case may prove the most difficult to solve. Why did she-as opposed to others with near-death experiences-become a Greywalker? When Harper digs into her own past, she unearths some unpleasant truths about her father's early death as well as a mysterious puzzle. Forced by some very demanding vampires to take on an investigation in London, she soon discovers her present troubles in England are entangled with her dark history back home-and her ultimate destiny as a Greywalker.
Harper has discovered some of the dark secrets of her own past; now she’ll have to use her burgeoning and terrifying powers to change her future. Or die trying.
There are others who know about Harper’s new powers - others with powerful tools and evil intentions, and now that the man who "killed" her has been murdered, the police are also paying close attention. That means Harper has to watch her step while searching for the ghost of her "killer" - who could be a valuable clue in the puzzle of Harper's past and her father's death, as well as a key to figuring out who's trying to manipulate her new powers and why. But with her growing powers pulling her into the Grey, Harper might not be able to come back out...
Death can’t keep Harper down for long. She’s hot on the trail of a forgotten murder in a scenic resort where magic is thicker than the blood of its victims.
After being shot in the back and dying-again- Greywalker Harper Blaine's only respite from her inner turmoil is her work. But while conducting a pre-trial investigation in the Olympic Peninsula, she sees a ghostly car accident whose victim insists that he was murdered and that the nearby resort area of Sunset Lakes is to blame.
Harper soon learns that the icy waters of the lake hide a terrible power, and a host of hellish beings under the thrall of a sinister cabal that will use the darkest of arts to achieve their fiendish ends...
A quarter century ago, the Seawitch cruised away from her dock and disappeared with everyone on board.
Now, the boat has mysteriously returned to her old berth in Seattle and the insurance company has hired Harper to find out what happened.
But Harper is not the only one investigating. Seattle Police Detective Rey Solis is a good cop, albeit one who isn’t comfortable with the creepy cases that always seem to end up in Harper’s lap. As they explore the abandoned vessel, Harper and Solis discover a cabin containing symbols drawn in human blood, revealing the ghost ship’s grave history.
As Solis focuses on the possible murder of a passenger’s wife, Harper’s investigation leads her to a powerful being who may be responsible for the disappearance of the Seawitch’s passengers and crew. And while their searches lead Harper and Solis in different directions, they will need to put aside their differences to solve a deadly mystery twenty-five years in the making...
A coma patient has roused with strange new skills... Or is she possessed...? Harper will have to discover the truth as more patients awaken.
When a comatose woman suddenly wakes up and starts painting scenes she’s never witnessed, with a skill she’s never had, medical science has no explanation. As more bizarre phenomena manifest, including mysterious writing appearing on the patient’s skin and strange voices issuing from her mouth, even her doctors start to wonder whether the woman may be possessed.
Frustrated, frightened, and at the end of her rope, the patient’s sister reluctantly turns to Harper Blaine to discover who—or what—is occupying her sister’s body. As Harper digs into this case of apparent possession, she discovers other patients struck with the same mystifying afflictions and a disturbing connection to one of the most gruesome episodes in Washington’s history....
Quinton's neice has been kidnapped. Harper is determined to help get her back, but that will mean taking on an ancient bone cult and Quinton's father.
Turmoil, sickness, and destruction are sweeping through Europe--and the effects are being felt all the way across the world. Harper Blaine and her lover, Quinton, suspect that Quinton's father, James Purlis--and his terrifying Ghost Division--are involved. When Quinton's six year old niece is kidnapped in Portugal, a trail of dark and gruesome crimes leads to an ancient and forgotten cult that has allied with Quinton's mad father. But their goals are far more nightmarish than Harper and Quinton--or even Purlis--could ever imagine.
But Harper has an unlikely ally in the form of Carlos--vampire and necromancer--whose own bloody past is tied to the cult and events in Lisbon, where the desecrated tomb of a sleeping king and a temple built of bones recall Harper's very first paranormal case and hold clues to the cult's true intentions. Harper and Quinton will need all the help they can get to avert a necromantic cataclysm that could lay waste to Europe and drag the rest of the world to the brink of war.